Damage System Different damage types and armor values against each type. Auto food slots: automatically eat food put in here. Thanks in advance for the help, and if you need to look at any other classes in the project, everything is available in this repo. New item slots and items for them Face slot: wear things like a Gas Mask. I also see no other methods in the Enchanting Table's container class that make the items appear. I know that the place all the inventory slots are added in is the 2 for loops in ContainerEnhancementTable's constructor (the first is for the inventory, the second the hotbar) but this is exactly how it was done in the Enchanting Table's Container class. TileEntityEnhancementTable (Currently empty, and it doesn't implement IInventory because this table acts like a crafting bench, dropping items when closed) I've already looked through the Gits of a few other mods with containers to see if they have anything different than I do in any relevant classes, but to no avail. The slots are offset by 1 row down, causing the hotbar items to be inaccessible and a blank row to exist.The slots do not display the real inventory items, but it seems I can pick up items and place them back down in a glitchy manner.I successfully added 1 slot in the upper part of the GUI (the part that would be special to the block.) After that, I snooped in the enchantment table GUI code and added all the inventory slots. Hey guys! I was recently working with a block in my mod that opens a GUI when rightclicked.